Uno de los lugares que el equipo audio está buscando la inspiración es C'etait un rendez-vous, una película de 1976 cortocircuitos de director francés Claude Lelouch. La película del ocho-minuto es un solo corte de una persona que conduce a través de las calles de París a las velocidades de hasta 125 mph (según Lelouch), de luces rojas de funcionamiento y desviando alrededor del otro tráfico. Mientras que el coche usado para hacer la película era un 6.9L Mercedes-Benz, el audio es realmente de un Ferrari 275GTB; el sonido de un motor capaz más arriba de revving aumenta realmente el sentido total de la velocidad en la película.
El puñetero video: xD
http://video.google.com/videoplay?docid ... 9998&hl=fr
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They had 32 voices on the PS2; on the PS3, they're getting 1,000.
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The physics will have a lot more parts to work with as well. Whereas cars in Burnout Revenge were composed of 12 different parts, cars in Burnout 5 will now have 80 different pieces that can get blown off in a collision.
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The physics will have a lot more parts to work with as well. Whereas cars in Burnout Revenge were composed of 12 different parts, cars in Burnout 5 will now have 80 different pieces that can get blown off in a collision.
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Two tidbits about the controller:
1. The Burnout team is planning to make full use of the PS3 controller's tilt functionality within the game. One place you'll see it is in Crash mode: Through controller manipulation, you'll be able to control your car's trajectory and flipping. And yes, the use of tilt will show up in other parts of the game--but for now, the team is remaining mum on specifics.
2. Because the controller shape has evolved slightly and the R2 and L2 buttons have become more triggerlike, Burnout 5 's controls have changed from those of previous games. Now R2 is the accelerator, L2 is the brake, and X is boost. However, the team plans to include the ability to remap the controls if you prefer the old layout.
LOLAZOOOOO --> wE LOVE IT
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LOOK AT ME
Another component of the new world of Play- Station online that the team is excited about is the personal aspect that the camera is going to add. "Camera is the next thing--it's the biggest thing since voice," says Ward. "We love it."

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